This is a document written using ReMarkable, a shorthand syntax for generating HTML.
{ "date" : 200910221543,
"updated" : 200910221543,
"title" : "«If I was releasing a commercial game, …»",
"licence" : "cc-by",
"tags" : ["gaming"]
}
| If I was releasing a commercial game, I would upload the torrent to the piratebay myself
| to ensure some 14{yo| year old} twit didn’t do it wrong.
|
| Kroc Camen
Implementing any anti-piracy measures is basically saying that pirates are more important to you than your actual, paying customers.
If I were about to release a mainstream PC / XBox / PS3 {&c.|et cetera} game, then I would upload the torrent myself to piratebay so that I knew pirates would at least be getting a decent rip that was virus free. All I would include with the game is an “.NFO” file (with ANSI art, no less) with a Pay Pal e-mail address where people could make a voluntary donation.
I think this idea would actually make money, and boost retail sales.